Devlog - Dimension Transition & Collisions
Dimensional Drift » Devlog
Dimension Transition & Collisions
By Edgar
Dimension Transition
We implemented the transition by moving the camera above the player model and decreasing the FOV. Then the camera was switched to orthographic mode at the last moment.
Collisions
We integrated the 3D and 2D collision in the game. See our dev log by Dexter where we explain how the collisions are done!
Future Plans
- Weapon & weapon upgrade implementation
- More upgrades to shop
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Dimensional Drift
Dimension switching rogue bullet heaven
Status | Released |
Authors | crELu, igobykuro, hellerni, fmwofmwmf, reriss, caspian9, kayliphobia, stormshadow3155 |
Genre | Shooter, Action |
Tags | 2D, 3D, Arcade, Bullet Hell |
More posts
- Devlog - Player Overhaul & TutorialApr 03, 2025
- Devlog - Updated Environment & More EnemiesApr 03, 2025
- Devlog - Rocket, Sounds & ShopApr 03, 2025
- Devlog - Currency, New Enemies & WeaponsApr 03, 2025
- Devlog - Enemy AI & ModelsApr 02, 2025
- Devlog - Weapon PlanningApr 01, 2025
- Devlog - Shooting, Dimension Switching & ExperimentsApr 01, 2025
- Devlog - Conception & PrototypingApr 01, 2025
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