Devlog - Dimension Transition & Collisions
Dimensional Drift » Devlog
Dimension Transition & Collisions
By Edgar
Dimension Transition
We implemented the transition by moving the camera above the player model and decreasing the FOV. Then the camera was switched to orthographic mode at the last moment.
Collisions
We integrated the 3D and 2D collision in the game. See our dev log by Dexter where we explain how the collisions are done!
Future Plans
- Weapon & weapon upgrade implementation
- More upgrades to shop
Get Dimensional Drift
Dimensional Drift
Status | Released |
Authors | crELu, igobykuro, hellerni, fmwofmwmf, reriss, caspian9, kayliphobia, stormshadow3155 |
Genre | Shooter, Action |
Tags | 2D, 3D, Arcade, Bullet Hell |
More posts
- Devlog - Player Overhaul & Tutorial15 days ago
- Devlog - Updated Environment & More Enemies15 days ago
- Devlog - Rocket, Sounds & Shop15 days ago
- Devlog - Currency, New Enemies & Weapons15 days ago
- Devlog - Enemy AI & Models17 days ago
- Devlog - Weapon Planning17 days ago
- Devlog - Shooting, Dimension Switching & Experiments17 days ago
- Devlog - Conception & Prototyping17 days ago
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