Devlog - Dimension Transition & Collisions


Dimension Transition & Collisions 

By Edgar

Dimension Transition

We implemented the transition by moving the camera above the player model and decreasing the FOV. Then the camera was switched to orthographic mode at the last moment. 

Collisions

We integrated the 3D and 2D collision in the game. See our dev log by Dexter where we explain how the collisions are done! 

Future Plans 

  • Weapon & weapon upgrade implementation
  • More upgrades to shop

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