Devlog - Rocket, Sounds & Shop
Dimensional Drift » Devlog
Rocket, Sounds & Shop
By Edgar
Physics
We managed to implement the GetEnemiesInRadius method, which allowed us to finish the implementation of the rocket explosion.
Sounds
We added FMOD to our Unity project, which allows for much easier control over dynamic sounds. We also added a few SFX like shooting and enemy death. Check out our dev log by Andrew to learn more about how we designed our sounds!
Shop
We implemented a shop with some basic augments for the gun weapon.

Future Plans
We realized that the movement felt clunky due to having no animations, and a lot of our players were getting confused in our game since we didn't have any tutorial.
- Weapon upgrades
- Add animations
- Add tutorial
Get Dimensional Drift
Dimensional Drift
Status | Released |
Authors | crELu, igobykuro, hellerni, fmwofmwmf, reriss, caspian9, kayliphobia, stormshadow3155 |
Genre | Shooter, Action |
Tags | 2D, 3D, Arcade, Bullet Hell |
More posts
- Devlog - Player Overhaul & Tutorial15 days ago
- Devlog - Updated Environment & More Enemies15 days ago
- Devlog - Currency, New Enemies & Weapons15 days ago
- Devlog - Dimension Transition & Collisions16 days ago
- Devlog - Enemy AI & Models17 days ago
- Devlog - Weapon Planning17 days ago
- Devlog - Shooting, Dimension Switching & Experiments17 days ago
- Devlog - Conception & Prototyping17 days ago
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