Devlog - Currency, New Enemies & Weapons
Currency, New Enemies & Weapons
By Edgar
Intel
We needed a currency system for the player to buy things in our shop, so we decided on a currency called Intel. Enemies will drop pieces of Intel when they die and the player can pick them up to spend in the shop. The intel is supposed to represent gathering information on the enemies to make the weapons stronger against them.
New Enemies
We added some new enemies to give more variety to the game.
Urchin
An enemy with a protective shell that opens to fire a laser.
Sunfish
A large, tough enemy that periodically places landmines in the play area.
Starfish
A small enemy that attaches to other enemies to give them a shield
Weapons
Laser
We implemented the laser as a continuous damage weapon with a limited uptime.
Rocket
We attempted to implement the rocket but quickly realized there was no good way to implement the explosion mechanic with our current physics system. We decided we need to update our physics system with a GetEnemiesInRadius method, which we aim to get done by next week.
Future Plans
- Finish cannon implementation
- Weapon upgrades
- Add GetEnemiesInRadius method to physics system
Get Dimensional Drift
Dimensional Drift
Dimension switching rogue bullet heaven
Status | Released |
Authors | crELu, igobykuro, hellerni, fmwofmwmf, reriss, caspian9, kayliphobia, stormshadow3155 |
Genre | Shooter, Action |
Tags | 2D, 3D, Arcade, Bullet Hell |
More posts
- Devlog - Player Overhaul & TutorialApr 03, 2025
- Devlog - Updated Environment & More EnemiesApr 03, 2025
- Devlog - Rocket, Sounds & ShopApr 03, 2025
- Devlog - Dimension Transition & CollisionsApr 02, 2025
- Devlog - Enemy AI & ModelsApr 02, 2025
- Devlog - Weapon PlanningApr 01, 2025
- Devlog - Shooting, Dimension Switching & ExperimentsApr 01, 2025
- Devlog - Conception & PrototypingApr 01, 2025
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