Devlog - Currency, New Enemies & Weapons


Currency, New Enemies & Weapons 

By Edgar 

Intel 

We needed a currency system for the player to buy things in our shop, so we decided on a currency called Intel. Enemies will drop pieces of Intel when they die and the player can pick them up to spend in the shop. The intel is supposed to represent gathering information on the enemies to make the weapons stronger against them. 

Intel, represented by glowing green chips

New Enemies 

We added some new enemies to give more variety to the game. 

Urchin

An enemy with a protective shell that opens to fire a laser.

By Alex

Sunfish 

A large, tough enemy that periodically places landmines in the play area.

By Alex

Starfish 

A small enemy that attaches to other enemies to give them a shield

By Kayli

Weapons 

Laser 

We implemented the laser as a continuous damage weapon with a limited uptime.  

Rocket 

We attempted to implement the rocket but quickly realized there was no good way to implement the explosion mechanic with our current physics system. We decided we need to update our physics system with a GetEnemiesInRadius method, which we aim to get done by next week. 

Future Plans  

  • Finish cannon implementation 
  • Weapon upgrades 
  • Add GetEnemiesInRadius method to physics system 

Get Dimensional Drift

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