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Devlog
Devlog - Player Overhaul & Tutorial
April 03, 2025
by
crELu
Player Overhaul & Tutorial By Edgar Player Overhaul As we were trying to do the animations of the character , we realized that humano id animation was out of scope for our team, and it was hard to giv...
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Devlog - Updated Environment & More Enemies
April 03, 2025
by
crELu
Updated Environment & More Enemies By Edgar New Turnips The turnips we had in the scene were somewhat uninteresting , so we took some time to design and model new turnips. By Giuliana By Kayli Enemies...
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Devlog - Rocket, Sounds & Shop
April 03, 2025
by
crELu
Rocket, Sounds & Shop By Edgar Physics We managed to implement the GetEnemiesInRadius method, which allowed us to finish the implementation of the rocket explosion. Sounds We added FMOD to our Unity p...
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Devlog - Currency, New Enemies & Weapons
April 03, 2025
by
crELu
Currency, New Enemies & Weapons By Edgar Intel We needed a currency system for the player to buy things in our shop, so we decided on a currency called Intel. Enemies will drop pieces of Intel when th...
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Devlog - Dimension Transition & Collisions
April 02, 2025
by
crELu
Dimension Transition & Collisions By Edgar Dimension Transition We implemented the transition by moving the camera above the player model and decreasing the FOV. Then the camera was switched to orthog...
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Devlog - Enemy AI & Models
April 02, 2025
by
crELu
Enemy AI and Models By Edgar Enemy AI Since the last time we talked about enemies, we had a basic flocking implementation that would follow the player around. But we quickly realized that the way we i...
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Devlog - Weapon Planning
April 01, 2025
by
crELu
Weapon Planning By Edgar As we continued to work on the planned tasks, we wanted to conceptualize the weapons, which we agreed would add an interesting depth to the game. Weapon Archetypes We wanted t...
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Devlog - Shooting, Dimension Switching & Experiments
April 01, 2025
by
crELu
Shooting, Dimension Transition & Experiments By Edgar This week we focused on making our proof of concept and testing the decisions we made last week. Proofs of Concept Movement & Shooting Proof of Co...
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Devlog - Conception & Prototyping
April 01, 2025
by
crELu
Conception & Prototyping By Edgar As we began this project, we only had a very basic vision of what the game should look like. We knew we needed things like enemies, dimension switching and shooting...
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Devlog - Custom Physics and Collisions
March 21, 2025
by
kayliphobia
Custom Physics and Collisions By Dexter A lot of playtesters ask us how we implement our 3D to 2D magic! So we present you this devlog to quickly showcase our methods to our madness. Let's take a look...
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Devlog - Alpha Sprint
March 04, 2025
by
kayliphobia
The Alpha Sprint By Kayli As the Alpha sprint has come to a close, let's take some time to document and review what the Dimensional Drift team has been up to! In terms of both technical and artistic g...
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