Devlog - Player Overhaul & Tutorial
Player Overhaul & Tutorial
By Edgar
Player Overhaul
As we were trying to do the animations of the character, we realized that humanoid animation was out of scope for our team, and it was hard to give the smooth feel that we wanted. We had to make the difficult decision to change from a person on a hoverboard to a ship. This made the animations much easier to do procedurally.
Ship Model

Semi-Plane Controls
Another thing we noticed was that it was quite clunky to use the vertical space, so we reconsidered the plane controls. We realized that the main issue with them was the rolling. We added back the plane controls but removed rolling, so the model is permanently horizontal other than some tilting for animations.
Tutorial
We added a tutorial that gave text windows to the player describing the controls as they played through the first wave.
Future Plans
As we wrap up these devlogs, we still have some plans for this game. We still need to add more augments for the weapons, more vfx, as well as a death screen. There's still some bugs we need fixing too, but for the remaining time we will focus on polishing the game and making it feel good. As for new content, we may be seeing a boss in the near future, so stay tuned!
Get Dimensional Drift
Dimensional Drift
Dimension switching rogue bullet heaven
Status | Released |
Authors | crELu, igobykuro, hellerni, fmwofmwmf, reriss, caspian9, kayliphobia, stormshadow3155 |
Genre | Shooter, Action |
Tags | 2D, 3D, Arcade, Bullet Hell |
More posts
- Devlog - Updated Environment & More Enemies61 days ago
- Devlog - Rocket, Sounds & Shop61 days ago
- Devlog - Currency, New Enemies & Weapons61 days ago
- Devlog - Dimension Transition & Collisions62 days ago
- Devlog - Enemy AI & Models63 days ago
- Devlog - Weapon Planning63 days ago
- Devlog - Shooting, Dimension Switching & Experiments63 days ago
- Devlog - Conception & Prototyping63 days ago
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